Plants vs. Zombies Odyssey/Balance changes

A number of plants and zombies had elements of their abilities tweaked and changed completely when they returned in Plants vs. Zombies Odyssey. This page documents all the changes made to certain plants and zombies throughout Plants vs. Zombies Odyssey. Plants are compared by their base stats in .

General

 * Sun value has been halved. Normal suns are worth 25 sun, small suns are worth 15 sun, and large suns are worth 50 sun. This makes it the same as the original ', and to compensate zombies spawn at a slightly slower rate then they do in Plants vs. Zombies 2. Sun still falls faster than it does in '.
 * Recharge speeds for plants are slightly slower than in ', but still slightly faster than it is in '.
 * The Chill status effect has been reduced from slowing zombies down by 40%, instead of 50% like it is in ' and '.

Tall-nut

 * Ability change: Able to be planted on water.
 * Ability change: Able to be planted on water.

Winter Melon

 * Ability change: Does knockback to flying zombies.
 * Ability change: Does knockback to flying zombies.
 * Ability change: Does knockback to flying zombies.

Gargantuar

 * Ability change: Immune to most types of slowness.

Bungee Zombie

 * Ability change: Bungee Zombies have a chance of dropping and  onto the lawn.
 * Ability change: Bungee Zombies have a chance of dropping and  onto the lawn.
 * Ability change: Bungee Zombies have a chance of dropping and  onto the lawn.

Pogo Zombie

 * Health: 340 dps -> 200/600 dps.
 * Ability change: Catapults can attack Pogo Zombie directly, only needing to deal 200 dps before killing Pogo Zombie. Straight-shot plants like need to deal 600 dps to kill Pogo Zombie.